Slashing
Learn about slashing on VSL.
Slashing is a mechanism used to maintain network stability.
Currently, the slashing mechanism is still in its design stage. An REP is required to approve the final design before implementation.
A Node is slashed when its demotion counter reaches 4.
Consequences
A slashed Node faces many consequences.
Reliability Score
The Node’s score is set to 0. This effectively means that the Node will not receive any requests during the current Epoch.
Staking Pool
0.5% of tokens in the Node’s Staking Pool will be temporarily put into the Slashing Pool.
Operation Pool
1% of tokens in the Node’s Operation Pool will be temporarily put into the Slashing Pool. Learn more about Operation Pool:
Node Stage
The Node is put into the Offline
stage, which means it will not enter subsequent Epochs and resume operation, unless the Operator manually confirms that it is ready.
Challenge
There will be a 3-Epoch challenge window during which the Operator can challenge a slash. Each challenge will undergo a manual review. A successful challenge revokes the slash and returns all tokens from the Slashing Pool. However, lost opportunities, such as network rewards, will not be distributed retrospectively.
Committed Slash
Failing to revoke a slash within the challenge window means that the slash will be committed permanently. The slashed tokens will be:
Burned
50% of the slashed tokens will be burned.
Reward and Reimbursement
20% of the slashed tokens will be awarded to reporters. When the slash is automatically triggered without a reporter, 20% of the slashed tokens will be reimbursed to all developers who paid request fees during the Epoch in which the slashing occurred.
Donation
The remaining tokens will be donated to the Treasury and used for Public Good initiatives and clauses.
Treasury address: 0x7BB0c7cE05f4A676F91055724F0Db0EcC31f742F